Our Mission: Creating Wonderment Technologies
The mission of Mixa Vision is to develop intuitive technologies put at the service of the imagination creative to transmit knowledge and to arouse emotion and wonderment.
Mixa Vision creates distinctive discovery experiences for any type of organization. Our know-how provides three key benefits. First of al, we improve the quality of customer experience. Also, we increase revenues generated by these experiences. Finaly, we reduce the costs of their implementation. All this while respecting the consistency of the brand.
The mission of Mixa Vision is provided by an experienced multidisciplinary team.
Daniel is an IT specialist with more than 28 years of experience in information technology. Passionate about innovative technologies, he created three technology companies. He manages a company specializing in computer consulting. And he is the instigator of the creation of Mixa Vision. Within the projects, he is responsible for planning, organizing, directing, controlling and evaluating the various creation and operation activities.
As an administrator, educator and linguist, Dominique has been managing an information technology company specialized in corporate portals since 2005. She is a brilliant experienced communicator. She worked for 20 years in a wide range of English and French schools in Quebec, Newfoundland and British Columbia. Within the projects, she combines the functions of Director of Finance and Director of 360° Customer Experience. She ensures budget compliance and quality and effective integration of contents and means of communication.
Fabrice LA ROCHE
Fabrice is a filmmaker to whom we owe in particular the film François, apostle of America produced in 2014. He distinguished himself in 2015 in the webspace and the Montreal TV community by the animation and the production of the “Un show la nuit” show. Within the projects, he is solicited as founder of the Lief production company, an agency that produces artistic content in a branding spirit.
Strategic Advisor in Virtual and Augmented Reality
Guillaume has nearly eight years of experience as a specialist in narrative interaction. He is an expert in augmented and virtual reality. An interactive designer with a unique profile, his atypical career has enabled him to acquire a specialized expertise in an emerging field of technology. His experience as a game designer brings to his practice a pragmatism stemming from his understanding of user behavior. He was responsible for the game design, evaluation and organization of the “Fort McMoney” web-documentary co-produced by Toxa, the NFB and ARTE in 2014, as well as game design and cinematics in the creation of the UFO Stomper tactile floor, in 2009.